Digital Projects
“The metaverse holds it all”











Based on visual effects and deep-field perception. A means of synthesising the light projected in forms and the illusion it gives.
The project was about developing a table lamp with diffuser and plywood. The light emitted had to be indirect and at the same time be able to vary its power. All this adapted to the possibilities and reduced budget.
For the development of this lamp, I worked with programs like Rhinoceront for the development of base surfaces and Slicer for its adaptation to the required material.Adjust a file for laser cutting and after several tests with the material cut the parts.
For the development of this lamp, I worked with programs like Rhinoceront for the development of base surfaces and Slicer for its adaptation to the required material.Adjust a file for laser cutting and after several tests with the material cut the parts.





The challenge for this project was to design a portable workspace with as little space as possible without compromising the core aspects.
We concentrated on a recipe of Romanian origin so we developed biomechanically correct spaces. The work has been done in Rhinoceront by checking the measurements against market standards and percentiles (95th percentile) in the Spanish table.
We concentrated on a recipe of Romanian origin so we developed biomechanically correct spaces. The work has been done in Rhinoceront by checking the measurements against market standards and percentiles (95th percentile) in the Spanish table.




Roca's "One Day Challenge" project aimed to develop bathroom furniture. This year, the focus was on bathrooms designed for individuals with functional limitations. A highly adaptable and functional bathroom furniture design was proposed for people with disabilities. This furniture consists of independent modules that can be easily rearranged, including adjustable shelves, Braille markers and compartment numbering, rotating shelves, sensor faucets, and support bars.


The "Clip chair”project was constrained in its product development due to the physical limitations of the material and machines. Nevertheless, we decided to give it the recognition it deserves in the 3D modeling world. This is where we work on aspects such as key visual design and high-quality rendering.